Sometimes, things just manage to work themselves out even if you hadn’t expected them to.
While searching around Sector 3 for something to do, I ran across Docur’s Court, a little town northeast of Dieseltown with not much in the way of merchants but plenty of missions for a player at my level, including a lengthy chain that ends with a drop of a riot helmet and shoulder pads better than the ones I had. As luck would have it, the riot helmet attaches in the head and mouth slots and provides better stats than the mask/construction helmet combo I was wearing previously, and because I already have the invisible hat, it’s bye-bye mask issue, no more having to wait for G1 to finally get around to offering invisible armor for the mouth slot. Talk about killing two birds with one stone!
I’m currently crafting the second-to-last component of my dune buggy, so I hope to have that done over the next couple of days. Thing is, I’m about halfway to level 32, but I have feeling that I’m going to probably run out of missions in Docur’s Court long before I get to level 35. Papermill and Warhall both offer level 35 stuff as well, so I know that once I hit that level I’ll have plenty to do, but I suspect that my trip back to Sector 2 has merely been delayed, not cancelled, as a result of finding this town. Then again, who knows? This game has a habit of surprising me in certain ways so I suppose I’ll have to do some more mission hunting in Sector 3 before I head back to Sector 2. I did discover a small camp of mercenaries outside Brekshire with a few missions to do there, so maybe I’ll stumble across more stuff like that.
Ah well, it’s a lazy Sunday with nothing on the agenda other than writing this post and playing some Fallen Earth, so I’m going back in-game. See ya out there!
Filed under: Notes From The Wasteland