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	<title>Comments for Fallen Earth Bloggers</title>
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	<link>http://fallenearthbloggers.wordpress.com</link>
	<description>Blogging the Apocalypse, one post at a time.</description>
	<lastBuildDate>Fri, 30 Dec 2011 20:21:19 +0000</lastBuildDate>
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		<title>Comment on I Want My ATV! by Cody Unrath</title>
		<link>http://fallenearthbloggers.wordpress.com/2011/08/27/i-want-my-atv/#comment-87</link>
		<dc:creator><![CDATA[Cody Unrath]]></dc:creator>
		<pubDate>Fri, 30 Dec 2011 20:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://fallenearthbloggers.wordpress.com/?p=229#comment-87</guid>
		<description><![CDATA[I have tried with rifle, spear, on and off of horseback, coming in from the hill, coming in from behind the scavengers... I just cant take four, &quot;Headbangers,&quot; at once. I even dipped into emergency APs and upped Str. and Pow. I can only take two with me as I fall. 

As a die hard soloist, I may have to break down and ask for help.

InGameName -Hayha]]></description>
		<content:encoded><![CDATA[<p>I have tried with rifle, spear, on and off of horseback, coming in from the hill, coming in from behind the scavengers&#8230; I just cant take four, &#8220;Headbangers,&#8221; at once. I even dipped into emergency APs and upped Str. and Pow. I can only take two with me as I fall. </p>
<p>As a die hard soloist, I may have to break down and ask for help.</p>
<p>InGameName -Hayha</p>
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		<title>Comment on Four More Days! by Bekka Jai</title>
		<link>http://fallenearthbloggers.wordpress.com/2011/10/09/four-more-days/#comment-75</link>
		<dc:creator><![CDATA[Bekka Jai]]></dc:creator>
		<pubDate>Sun, 20 Nov 2011 17:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://fallenearthbloggers.wordpress.com/?p=266#comment-75</guid>
		<description><![CDATA[This is and remains my major concern about the crafting limit, that it can slow down a player&#039;s progress in the game so much that they&#039;ll decide that the waiting time just isn&#039;t worth it and move on. I don&#039;t see how that helps the game or its bottom line.

That&#039;s an interesting point about the crafting bug. I have noticed that it&#039;s seemed I&#039;m getting more crafting done than I&#039;d have expected to being limited to 8 hours in a 24 hour period, yet I also hadn&#039;t attempted any major crafting projects since the game went f2p. Just a couple of days ago I started on the process of preparing to craft a dune buggy and I&#039;ve been waiting to see how the crafting limit impacts that. So far everything I&#039;ve set up to craft overnight has been done the following day when I&#039;ve logged on, but it&#039;s still a slow process, even with making sure to log out in a crafting facility, especially since when I do log on I&#039;ve been spending my time actually playing rather than hanging out in a crafting facility.

I love this game, and when the holidays come around I fully expect I&#039;ll be buying some premium game time. How much I&#039;m not yet certain, but probably as much as I can afford. The reality is that for me, as I expect it is for all gamers, it&#039;s about having fun. If the f2p limits start getting in the way of that, then I&#039;ll have to start considering the value of continuing to invest in this game going forward. Since I can&#039;t guarantee that I&#039;ll be able to afford to keep up a premium account consistently, part of that consideration has to include whether or not FE is worth playing at the higher levels as an f2p player. Since I&#039;ll probably crack level 30 sometime over the next several hours of play time, it has to be a key consideration. 

My hope is that G1 realizes that the reason why f2p games are currently doing as well as they are right now is directly linked to the current economy and the fact that jobs and therefore discretionary income are limited for many players. When finances get tight, hard choices will have to be made. If players find that the quality of the FE experience declines significantly for them when they are forced to downgrade to a free account, I think many will probably start looking for other games to play. It&#039;s not like there aren&#039;t plenty of other options, after all.]]></description>
		<content:encoded><![CDATA[<p>This is and remains my major concern about the crafting limit, that it can slow down a player&#8217;s progress in the game so much that they&#8217;ll decide that the waiting time just isn&#8217;t worth it and move on. I don&#8217;t see how that helps the game or its bottom line.</p>
<p>That&#8217;s an interesting point about the crafting bug. I have noticed that it&#8217;s seemed I&#8217;m getting more crafting done than I&#8217;d have expected to being limited to 8 hours in a 24 hour period, yet I also hadn&#8217;t attempted any major crafting projects since the game went f2p. Just a couple of days ago I started on the process of preparing to craft a dune buggy and I&#8217;ve been waiting to see how the crafting limit impacts that. So far everything I&#8217;ve set up to craft overnight has been done the following day when I&#8217;ve logged on, but it&#8217;s still a slow process, even with making sure to log out in a crafting facility, especially since when I do log on I&#8217;ve been spending my time actually playing rather than hanging out in a crafting facility.</p>
<p>I love this game, and when the holidays come around I fully expect I&#8217;ll be buying some premium game time. How much I&#8217;m not yet certain, but probably as much as I can afford. The reality is that for me, as I expect it is for all gamers, it&#8217;s about having fun. If the f2p limits start getting in the way of that, then I&#8217;ll have to start considering the value of continuing to invest in this game going forward. Since I can&#8217;t guarantee that I&#8217;ll be able to afford to keep up a premium account consistently, part of that consideration has to include whether or not FE is worth playing at the higher levels as an f2p player. Since I&#8217;ll probably crack level 30 sometime over the next several hours of play time, it has to be a key consideration. </p>
<p>My hope is that G1 realizes that the reason why f2p games are currently doing as well as they are right now is directly linked to the current economy and the fact that jobs and therefore discretionary income are limited for many players. When finances get tight, hard choices will have to be made. If players find that the quality of the FE experience declines significantly for them when they are forced to downgrade to a free account, I think many will probably start looking for other games to play. It&#8217;s not like there aren&#8217;t plenty of other options, after all.</p>
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		<title>Comment on Four More Days! by kai</title>
		<link>http://fallenearthbloggers.wordpress.com/2011/10/09/four-more-days/#comment-74</link>
		<dc:creator><![CDATA[kai]]></dc:creator>
		<pubDate>Sun, 20 Nov 2011 16:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://fallenearthbloggers.wordpress.com/?p=266#comment-74</guid>
		<description><![CDATA[I thought I&#039;d give a quick feedback as a f2p player. About 2-3weeks in so far, and curently the crafting limit is bugged, 8 hours offline crafting but can craft 24/7 if online, and I&#039;m glad about it. I&#039;m pushing to make a cargo bike/atv and with parts taking 4h+ and advanced instructions @ 8hours to craft, any of the advanced vehicles would take weeks to build @ 8hours per day. 
In all honesty, I might have given up and movedon by now if the 8hour limit wasn&#039;t bugged and staying online to craft isn&#039;t much of a substitute, I can&#039;t exactly do much else with the pc during that time. As it is though, the current (bugged) limitation allows me to progress at an acceptable rate (with a bit of time/resource management) and the chip limit is not an issue for now. Those together mean that when I can afford it, I&#039;ll be getting at least 1 months subscription to remove those limits (which is permanet even if you return to f2p after the subscription ends).
Fallen Earth is a damn good game, as a f2p player it&#039;s probably got the ideal payment model / f2p restrictions to keep me playing long enough to get invested in the game. Finances being what they are in this economy, games have to earn their place on my list of financial priorities and fallen earth is definitely doing that. I actually expect to subscribe regularly once money isn&#039;t as tight, which is something most online games, whether f2p or p2p, fail to do within about a week.
Still hoping I can get my cargo bike in before the crafting limit is fixed though... I&#039;m not so sure I&#039;d stick it out otherwise ;p]]></description>
		<content:encoded><![CDATA[<p>I thought I&#8217;d give a quick feedback as a f2p player. About 2-3weeks in so far, and curently the crafting limit is bugged, 8 hours offline crafting but can craft 24/7 if online, and I&#8217;m glad about it. I&#8217;m pushing to make a cargo bike/atv and with parts taking 4h+ and advanced instructions @ 8hours to craft, any of the advanced vehicles would take weeks to build @ 8hours per day.<br />
In all honesty, I might have given up and movedon by now if the 8hour limit wasn&#8217;t bugged and staying online to craft isn&#8217;t much of a substitute, I can&#8217;t exactly do much else with the pc during that time. As it is though, the current (bugged) limitation allows me to progress at an acceptable rate (with a bit of time/resource management) and the chip limit is not an issue for now. Those together mean that when I can afford it, I&#8217;ll be getting at least 1 months subscription to remove those limits (which is permanet even if you return to f2p after the subscription ends).<br />
Fallen Earth is a damn good game, as a f2p player it&#8217;s probably got the ideal payment model / f2p restrictions to keep me playing long enough to get invested in the game. Finances being what they are in this economy, games have to earn their place on my list of financial priorities and fallen earth is definitely doing that. I actually expect to subscribe regularly once money isn&#8217;t as tight, which is something most online games, whether f2p or p2p, fail to do within about a week.<br />
Still hoping I can get my cargo bike in before the crafting limit is fixed though&#8230; I&#8217;m not so sure I&#8217;d stick it out otherwise ;p</p>
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		<title>Comment on Seeing The Forest For The Trees by Bekka Jai</title>
		<link>http://fallenearthbloggers.wordpress.com/2011/10/15/seeing-the-forest-for-the-trees/#comment-67</link>
		<dc:creator><![CDATA[Bekka Jai]]></dc:creator>
		<pubDate>Mon, 17 Oct 2011 18:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://fallenearthbloggers.wordpress.com/?p=275#comment-67</guid>
		<description><![CDATA[Awesome! Say hi next time! Thanks for the kind words, and hey please keep commenting if you&#039;re inspired to. I want to get some discussion going here!]]></description>
		<content:encoded><![CDATA[<p>Awesome! Say hi next time! Thanks for the kind words, and hey please keep commenting if you&#8217;re inspired to. I want to get some discussion going here!</p>
]]></content:encoded>
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		<title>Comment on Seeing The Forest For The Trees by Jim Wade</title>
		<link>http://fallenearthbloggers.wordpress.com/2011/10/15/seeing-the-forest-for-the-trees/#comment-66</link>
		<dc:creator><![CDATA[Jim Wade]]></dc:creator>
		<pubDate>Sun, 16 Oct 2011 22:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://fallenearthbloggers.wordpress.com/?p=275#comment-66</guid>
		<description><![CDATA[Saw you in-game!  My first example of community, I suppose.

Please, keep up the great blog.]]></description>
		<content:encoded><![CDATA[<p>Saw you in-game!  My first example of community, I suppose.</p>
<p>Please, keep up the great blog.</p>
]]></content:encoded>
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		<title>Comment on A general look at crafting by Meg</title>
		<link>http://fallenearthbloggers.wordpress.com/2009/08/27/a-general-look-at-crafting/#comment-39</link>
		<dc:creator><![CDATA[Meg]]></dc:creator>
		<pubDate>Sat, 13 Feb 2010 03:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://fallenearthbloggers.wordpress.com/?p=103#comment-39</guid>
		<description><![CDATA[Very clear! thanks so much.  Now, if you could just write a guide telling me where to find everything... oh, well, it&#039;s a pretty world as I look for Weak Adhesive and paper]]></description>
		<content:encoded><![CDATA[<p>Very clear! thanks so much.  Now, if you could just write a guide telling me where to find everything&#8230; oh, well, it&#8217;s a pretty world as I look for Weak Adhesive and paper</p>
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		<title>Comment on The Cost of Life and Death, and One Too Many MMOs by FarSpace</title>
		<link>http://fallenearthbloggers.wordpress.com/2009/10/18/the-cost-of-life-and-death-and-one-too-many-mmos/#comment-38</link>
		<dc:creator><![CDATA[FarSpace]]></dc:creator>
		<pubDate>Sat, 16 Jan 2010 00:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://fallenearthbloggers.wordpress.com/?p=203#comment-38</guid>
		<description><![CDATA[one more thing to help you decide.

some info imo

in EVE you do not die very often at all anyways and it get&#039;s easyer to cope with it by far as time goes on so NOT such a thing anyways in EVE

In FE it gets more and more prominent thing to deal with but then when you die there are things you got to do like fix your gear etc. that make it realistic in an imersive way.

But the biggest difference is FE you can play the lore big time &amp; in EVE the lore is whaty you read on the website but you don&#039;t play it or get imersed in it in the game and the new epic arcs are extreamly tough and time consuming in a repetitive wayto just be able to start them in the 1st place except for the level 1 epic arc but then they only got one of them and that&#039;s it. and the missions in EVE are like mining.

The one interesting thing about EVE for me was, was just in the fact of learning the game but when it was said and done I was waiting to live the lore like in the EVE chronicals and that is never going to happen after playing 4 yrs in EVE I gave up. Even walking in stations claims no walking around missions and not going to be living the lore in even walking around mode, going to a bar yes but nothing to do with the lore still.

Besides Post Apocalypic is the bomb :) so much to do and fun and getting into story line and lore etc...

Eaither way no one can play the same game constantly for ever but FE is the best one so far that&#039;s not Fantasy based. Maybe LotRo is the best lore wise for fantasy or maybe Final Fantasy games or whatever anyone opinion on that is..]]></description>
		<content:encoded><![CDATA[<p>one more thing to help you decide.</p>
<p>some info imo</p>
<p>in EVE you do not die very often at all anyways and it get&#8217;s easyer to cope with it by far as time goes on so NOT such a thing anyways in EVE</p>
<p>In FE it gets more and more prominent thing to deal with but then when you die there are things you got to do like fix your gear etc. that make it realistic in an imersive way.</p>
<p>But the biggest difference is FE you can play the lore big time &amp; in EVE the lore is whaty you read on the website but you don&#8217;t play it or get imersed in it in the game and the new epic arcs are extreamly tough and time consuming in a repetitive wayto just be able to start them in the 1st place except for the level 1 epic arc but then they only got one of them and that&#8217;s it. and the missions in EVE are like mining.</p>
<p>The one interesting thing about EVE for me was, was just in the fact of learning the game but when it was said and done I was waiting to live the lore like in the EVE chronicals and that is never going to happen after playing 4 yrs in EVE I gave up. Even walking in stations claims no walking around missions and not going to be living the lore in even walking around mode, going to a bar yes but nothing to do with the lore still.</p>
<p>Besides Post Apocalypic is the bomb <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  so much to do and fun and getting into story line and lore etc&#8230;</p>
<p>Eaither way no one can play the same game constantly for ever but FE is the best one so far that&#8217;s not Fantasy based. Maybe LotRo is the best lore wise for fantasy or maybe Final Fantasy games or whatever anyone opinion on that is..</p>
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		<title>Comment on The Cost of Life and Death, and One Too Many MMOs by FarSpace</title>
		<link>http://fallenearthbloggers.wordpress.com/2009/10/18/the-cost-of-life-and-death-and-one-too-many-mmos/#comment-37</link>
		<dc:creator><![CDATA[FarSpace]]></dc:creator>
		<pubDate>Sat, 16 Jan 2010 00:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://fallenearthbloggers.wordpress.com/?p=203#comment-37</guid>
		<description><![CDATA[They got clones in EVE too

Now vehicles in FE and EVE are treated different but then in EVE you do got insurance and people bragging how they can get blown up and not lose much especially after their friends loot the wreck they just suicide them self on.

But whatever.

You lose as much as you need to in both EVE and FE and that&#039;s that.

maybe if they put a big price on having to buy a new clone in FE like in EVE then it would be exactly the same.

Life and they way you live it is what&#039;s important anyways, in both games they could just say you got hurt enough to be brought back to a hospital but they use clones for whatever reason, the price tag is the only difference and personally I made plenty of isk in EVE and it really didn&#039;t matter price wise either if you think about it, the time spent getting back to what you were doing needs to be realistic and that&#039;s about it, in both games it is what it needs to be,

life and not dying in FE means something, you got to fix your gear pay to bring back mounts etc. pretty much like EVE

If EVE seems to make not getting blown up and so doing thing right more worth while then good but they same difference is in FE just different and so someone from EVE may not be used of it.

About griefing in both games personaly I don&#039;t see it in FE at all,

In EVE griefing in my experiance has been more in the form of not having any reason to PvP so someone making some I hate to say it but stupid reason to PvP, like saying the asteroids have rights to exist like anyone else and then killing the miners etc...

Note: The reason I don&#039;t play EVE any more is because I was tired of waiting for playable Lore in the game and was not interested in being told what do do and being abligated to someone in 0.0 space just so THEY could have fun running a station or whatever.

Besides Romping around in the Aftermath is the best and the Lore is incredable in FE like EVE but you get to live it and play it in FE]]></description>
		<content:encoded><![CDATA[<p>They got clones in EVE too</p>
<p>Now vehicles in FE and EVE are treated different but then in EVE you do got insurance and people bragging how they can get blown up and not lose much especially after their friends loot the wreck they just suicide them self on.</p>
<p>But whatever.</p>
<p>You lose as much as you need to in both EVE and FE and that&#8217;s that.</p>
<p>maybe if they put a big price on having to buy a new clone in FE like in EVE then it would be exactly the same.</p>
<p>Life and they way you live it is what&#8217;s important anyways, in both games they could just say you got hurt enough to be brought back to a hospital but they use clones for whatever reason, the price tag is the only difference and personally I made plenty of isk in EVE and it really didn&#8217;t matter price wise either if you think about it, the time spent getting back to what you were doing needs to be realistic and that&#8217;s about it, in both games it is what it needs to be,</p>
<p>life and not dying in FE means something, you got to fix your gear pay to bring back mounts etc. pretty much like EVE</p>
<p>If EVE seems to make not getting blown up and so doing thing right more worth while then good but they same difference is in FE just different and so someone from EVE may not be used of it.</p>
<p>About griefing in both games personaly I don&#8217;t see it in FE at all,</p>
<p>In EVE griefing in my experiance has been more in the form of not having any reason to PvP so someone making some I hate to say it but stupid reason to PvP, like saying the asteroids have rights to exist like anyone else and then killing the miners etc&#8230;</p>
<p>Note: The reason I don&#8217;t play EVE any more is because I was tired of waiting for playable Lore in the game and was not interested in being told what do do and being abligated to someone in 0.0 space just so THEY could have fun running a station or whatever.</p>
<p>Besides Romping around in the Aftermath is the best and the Lore is incredable in FE like EVE but you get to live it and play it in FE</p>
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		<title>Comment on Kingman Prison &#8211; Downing Casta Gaunt with the Wolves by Fike</title>
		<link>http://fallenearthbloggers.wordpress.com/2009/10/28/kingman-prison-downing-casta-gaunt-with-the-wolves/#comment-36</link>
		<dc:creator><![CDATA[Fike]]></dc:creator>
		<pubDate>Sun, 03 Jan 2010 20:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://fallenearthbloggers.wordpress.com/?p=209#comment-36</guid>
		<description><![CDATA[Nice sound like a badass guild!]]></description>
		<content:encoded><![CDATA[<p>Nice sound like a badass guild!</p>
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		<title>Comment on Now I&#8217;m Starting To Get Annoyed: Extreme Spawncamping by Morte</title>
		<link>http://fallenearthbloggers.wordpress.com/2009/09/25/now-im-starting-to-get-annoyed-extreme-spawncamping/#comment-35</link>
		<dc:creator><![CDATA[Morte]]></dc:creator>
		<pubDate>Sat, 21 Nov 2009 18:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://fallenearthbloggers.wordpress.com/?p=166#comment-35</guid>
		<description><![CDATA[Just buy them ...]]></description>
		<content:encoded><![CDATA[<p>Just buy them &#8230;</p>
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